Chance Rolls in D&D Can Help You Become a More Effective DM

When I am a Dungeon Master, I historically shied away from extensive use of randomization during my Dungeons & Dragons sessions. I tended was for the plot and session development to be guided by deliberate decisions as opposed to random chance. However, I decided to try something different, and I'm very happy with the result.

An assortment of old-school gaming dice from the 1970s.
A vintage set of polyhedral dice from the 1970s.

The Inspiration: Observing a Custom Mechanic

A well-known streamed game showcases a DM who frequently asks for "fate rolls" from the players. This involves choosing a type of die and outlining potential outcomes tied to the number. While it's essentially no distinct from rolling on a random table, these get invented on the spot when a player's action has no clear conclusion.

I chose to experiment with this method at my own session, mainly because it seemed engaging and offered a departure from my standard routine. The results were eye-opening, prompting me to think deeply about the perennial tension between pre-determination and improvisation in a roleplaying game.

An Emotional Story Beat

At a session, my party had survived a massive conflict. When the dust settled, a cleric character wondered if two key NPCs—a sibling duo—had made it. Rather than deciding myself, I let the dice decide. I instructed the player to make a twenty-sided die roll. The possible results were: a low roll, both died; a middling roll, only one succumbed; on a 10+, they made it.

Fate decreed a 4. This led to a deeply poignant sequence where the adventurers discovered the remains of their allies, still clasped together in death. The party held last rites, which was especially meaningful due to earlier story developments. As a final touch, I decided that the forms were miraculously transformed, revealing a enchanted item. I rolled for, the bead's magical effect was precisely what the party required to solve another pressing quest obstacle. It's impossible to orchestrate these kinds of magical coincidences.

A Dungeon Master engaged in a intense roleplaying game with a group of participants.
A Dungeon Master facilitates a session demanding both planning and spontaneity.

Sharpening On-the-Spot Skills

This incident made me wonder if randomization and making it up are truly the core of tabletop RPGs. Even if you are a prep-heavy DM, your skill to pivot need exercise. Adventurers frequently find joy in upending the most carefully laid plans. Therefore, a good DM must be able to pivot effectively and fabricate scenarios in the moment.

Employing on-the-spot randomization is a excellent way to train these abilities without straying too much outside your usual style. The key is to apply them for minor situations that won't drastically alter the session's primary direction. As an example, I wouldn't use it to decide if the main villain is a secret enemy. However, I could use it to figure out if the party reach a location just in time to see a critical event unfolds.

Strengthening Collaborative Storytelling

This technique also serves to keep players engaged and create the impression that the story is alive, progressing based on their actions immediately. It prevents the feeling that they are merely pawns in a DM's sole narrative, thereby enhancing the cooperative nature of storytelling.

Randomization has always been embedded in the game's DNA. Original D&D were filled with charts, which suited a playstyle focused on exploration. Although contemporary D&D often focuses on narrative and role-play, leading many DMs to feel they need exhaustive notes, this isn't always the best approach.

Striking the Healthy Equilibrium

Absolutely no problem with being prepared. Yet, equally valid nothing wrong with stepping back and letting the rolls to determine certain outcomes instead of you. Authority is a major factor in a DM's responsibilities. We need it to run the game, yet we can be reluctant to release it, in situations where doing so could be beneficial.

A piece of suggestion is this: Do not fear of temporarily losing control. Embrace a little chance for minor story elements. You might just discover that the organic story beat is infinitely more rewarding than anything you could have planned on your own.

Amy Wright
Amy Wright

A seasoned gambling analyst with over a decade of experience in the UK betting industry, specializing in odds and strategy.